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    Delphi TeleMagnet



    B0L4D0_MC



    Delphi TeleMagnet 3j9g4cjmvurh2066g

    Mensagens : 11
    Ponts : 3225
    Data de inscrição : 27/07/2015

    Delphi TeleMagnet Empty Delphi TeleMagnet

    Mensagem por B0L4D0_MC Qua Jul 29, 2015 9:34 am

    Saudações, venho postar a source do Telemagnet player, lembrando ela é feita em delphi:

    Código:
    unit UnitTele;

    interface

    uses
    windows, classes, D3DX9;

    const
    g_pGameFramework = $B11154;
    g_pCharaManager = g_pGameFramework+$10;
    g_pGameContext = g_pGameFramework+$44;

    type

    CMoveContext = record
    _0x0000 : Array [0..$10F] of Char;
    Cord1 : TD3DXVector3; //0x110
    Cord2 : TD3DXVector3; //0x11c
    end;

    CGameCharaBase = record
    _0x0000 : Array [0..$54B] of Char;
    m_pMoveContext : ^CMoveContext; //54C
    end;

    CCharaManager = record
    _0x0000 : Array [0..$13] of Char;
    CharaBase : Array [0..15] of ^CGameCharaBase; //14 - 68
    end;

    procedure CallPlayers;

    implementation

    function MySlot:Integer;
    begin
    Result:=PByte(pdword(g_pGameContext)^+$29814)^;
    end;

    function IsRedTeam(iSlot:Integer):bool;
    begin
    Result := iSlot mod 2 = 0;
    end;

    function PlayerOn(iSlot : integer) : bool;
    begin
    try
    Result := (Pdword(pdword(g_pCharaManager)^+$14 + (iSlot*$4))^ > 0) and (iSlot >=0);
    except
    Result:=false;
    end;
    end;

    procedure TeleMagnet(PlayerToCall : Integer );
    var
    CharaManager : ^CCharaManager;
    begin
    CharaManager := Ptr(Pdword(g_pCharaManager)^);
    if (IsRedTeam(PlayerToCall) <> IsRedTeam(MySlot)) and PlayerOn(PlayerToCall) then begin
    CharaManager.CharaBase[PlayerToCall].m_pMoveContext.Cord1 := CharaManager.CharaBase[MySlot].m_pMoveContext.Cord1;
    CharaManager.CharaBase[PlayerToCall].m_pMoveContext.Cord2 := CharaManager.CharaBase[MySlot].m_pMoveContext.Cord2;
    end;
    end;

    procedure CallPlayers;
    var
    I : integer;
    begin
    for i:= 0 to 15 do
    TeleMagnet(I);
    end;

    end.
    Para chamar os cheat, é só chamar o procedimento CallPlayers;

    O Cheat da dc se matar players na bala.

    Créditos:

    BruninhoBK (me ensinar a usar classes).
    Mr_Pass
    B0L4D0_MC

      Data/hora atual: Sex Abr 26, 2024 10:29 am